Rico .Hottewitzsch@gmx.de
Vehicle/Environment Artist
View Resume
Newcastle upon Tyne, United Kingdom
+49 (0)1746354573
Available for work
Resume:
Rico.Hottewitzsch@gmx.de
+49 (0)1746354573
Objective: To work as an environment- or vehicle artist and create most stunning AAA videogames
Qualifications
- Modeling of efficient and highly detailed low- and highpoly vehicles, assets and environments
- Very good background of diffuse/specular/normal/occlusion texture painting and baking in 3dsMax/Mudbox/Photoshop/Crazybump/Xnormal
- Ability to learn new programs and software in a short amount of time
- Motivation and will to achieve the best possible result
Software Knowledge
Advanced:
- Autodesk 3D Studio Max
- Adobe Photoshop
- Cryengine2 Sandbox Editor
- Autodesk Mudbox
- Crazybump/Xnormal
Experienced with:
- Autodesk Maya
- V-ray
- Mental Ray
- Unreal Editor (2.0 – UDK)
Industry Experience
~September 2012 to Now
Ubisoft Reflections
Working as vehicle artist on the upcoming, extremely anticipated NextGen AAA title Watchdogs, complete vehicle creation pipeline from conceptualization and modeling to implementing in game engine and final bug tweaking
~December 2011 to August 2012
Rabcat Computer Graphics
Working as 3D/Environment Artist on the highly praised AAA racing title Forza Horizon for Xbox360 as well as other projects for various clients in the entertainment industry
~October 2011 to December 2011
RTT Munich
Creating high end visuals for interactive applications for clients like Porsche, Opel and Volkswagen
~Spring 2011 to now
MAK-Corp
Working as freelance vehicle artist on nextgen vehicles for various realtime applications and games
~Spring 2010 to now
“Shadow Racers” and “Crash and burn” by Retroburn Game Studios
Working as vehicle artist creating vehicle models and diffuse/spec/normal textures using 3ds Max and Photoshop
~Spring 2008 to now
Various private clients
Creating high quality nextgen vehicle models and textures
Education
October 2009 to September 2011
Games Academy Berlin
Game Art and Animation
Skills nextgen, vehicle, environment, modeling, texturing, 3dsmax, photoshop, mudbox, sculpting, udk