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Rico .Hottewitzsch@gmx.de Vehicle/Environment Artist View Resume View Resume

Location Newcastle upon Tyne, United Kingdom Email address Phone number +49 (0)1746354573

Available for work

Resume:


Rico.Hottewitzsch@gmx.de

+49 (0)1746354573


Objective: To work as an environment- or vehicle artist and create most stunning AAA videogames


Qualifications


- Modeling of efficient and highly detailed low- and highpoly vehicles, assets and environments

- Very good background of diffuse/specular/normal/occlusion texture painting and baking in 3dsMax/Mudbox/Photoshop/Crazybump/Xnormal

- Ability to learn new programs and software in a short amount of time

- Motivation and will to achieve the best possible result


Software Knowledge


Advanced:

- Autodesk 3D Studio Max

- Adobe Photoshop

- Cryengine2 Sandbox Editor

- Autodesk Mudbox

- Crazybump/Xnormal


Experienced with:

- Autodesk Maya

- V-ray

- Mental Ray

- Unreal Editor (2.0 – UDK)




Industry Experience


~September 2012 to Now


Ubisoft Reflections


Working as vehicle artist on the upcoming, extremely anticipated NextGen AAA title Watchdogs, complete vehicle creation pipeline from conceptualization and modeling to implementing in game engine and final bug tweaking




~December 2011 to August 2012


Rabcat Computer Graphics


Working as 3D/Environment Artist on the highly praised AAA racing title Forza Horizon for Xbox360 as well as other projects for various clients in the entertainment industry




~October 2011 to December 2011


RTT Munich


Creating high end visuals for interactive applications for clients like Porsche, Opel and Volkswagen




~Spring 2011 to now


MAK-Corp


Working as freelance vehicle artist on nextgen vehicles for various realtime applications and games




~Spring 2010 to now


“Shadow Racers” and “Crash and burn” by Retroburn Game Studios


Working as vehicle artist creating vehicle models and diffuse/spec/normal textures using 3ds Max and Photoshop




~Spring 2008 to now


Various private clients


Creating high quality nextgen vehicle models and textures




Education


October 2009 to September 2011


Games Academy Berlin


Game Art and Animation


Skills nextgen, vehicle, environment, modeling, texturing, 3dsmax, photoshop, mudbox, sculpting, udk

© 2013 Rico .Hottewitzsch@gmx.de