B-36 Warpgate BlindMice About Matthias Kaesch

Another student project I´m working on during my apprenticeship at the Games Academy berlin. - http://blindmice.de

Mental Ray rendered

Highpoly - Mental Ray rendered

Mental Ray rendered

Highpoly - Mental Ray rendered

Mental Ray rendered

Highpoly - Mental Ray rendered

Real Time

Lowpoly - Real Time

Real Time

Lowpoly - Real Time

Real Time

Lowpoly - Real Time

LP + Normal / Wires

Lowpoly - LP + Normal / Wires

Maps have a size of 2048 Px. Glow map will be the alpha channel in the diffuse, because of using CryEngine2

Texture Sheets - Maps have a size of 2048 Px. Glow map will be the alpha channel in the diffuse, because of using CryEngine2

© 2013 Matthias Kaesch