Another student project I´m working on during my apprenticeship at the Games Academy berlin. - http://blindmice.de
Highpoly - Mental Ray rendered
Highpoly - Mental Ray rendered
Highpoly - Mental Ray rendered
Lowpoly - Real Time
Lowpoly - Real Time
Lowpoly - Real Time
Lowpoly - LP + Normal / Wires
Texture Sheets - Maps have a size of 2048 Px. Glow map will be the alpha channel in the diffuse, because of using CryEngine2