Tetris Hotel Option Studio | Winter 2009

Spatial experience experimented through the absence and presence of walls. To embrace negative (void) spaces found in Tetris game and to inspire a playful creation of spatial experience in a hotel design. -

Final rendering project on site

Tetris Hotel @ Yonge and Gould street intersection - Final rendering project on site

Design concept

Loft module and plan module - Design concept

Floor plans -

Facing north east -

Facing north west -

Facing north section cut through elevator -

Facing north section cut -

Interior spatial experience from ground floor -

Interior spatial experience from 4th floor -

Tetris Hotel -