Spatial experience experimented through the absence and presence of walls. To embrace negative (void) spaces found in Tetris game and to inspire a playful creation of spatial experience in a hotel design. -
Tetris Hotel @ Yonge and Gould street intersection - Final rendering project on site
Loft module and plan module - Design concept
Floor plans -
Facing north east -
Facing north west -
Facing north section cut through elevator -
Facing north section cut -
Interior spatial experience from ground floor -
Interior spatial experience from 4th floor -
Tetris Hotel -